Board games are fascinating optimization problems and I keep coming back to the pursuit of ever more polished strategy.
In 2024 I took a ML class, did an ML capstone, and had access to a school GPU machine. Here's some of the stuff I worked on.
A few Standalone tools some of which turned out to be more algorithmically interesting than I initially expected.
These are simulations, visualizations, and models of various things I have found interesting or worth exploring.